Marmoset Materials Collection SSS | 13 Subsurface Scattering Materials
13 materials for Marmoset Toolbag made using Subsurface Scattering+Refractive techniques to create complex surfaces such as Tinted Glass, Ice, Wax, Jade and more all in real time using GI.
Volumetric materials such as smoke and ghost effect are not perfect due to a lack of a proper volumetric simulation system inside the software. However, they are a good example on how to approach the creation of volumetric shaders in real time even without a proper FX system.
More images on ArtStation: https://www.artstation.com/a/109919
All the materials works without UVs. Because of that they are ideal for high poly renderings, product renderings, concept art, hard surface design and any project where you don't have UVs on your mesh.
They can also be used with UV mapped objects without any problem.
All materials were created with PBR metallic-roughness standards.
All materials are in .tbmat format ( materials format of Marmoset ) and were made using Marmoset Toolbag 3. Older versions won't work.
What's included:
- Ice
- Jade
- Plastic Transparent
- Milk
- Tinted Glass
- Ghost
- Smoke
- Candy
- Plastic Glossy
- Plastic Matte
- Wax
- Juice
- Skin ( you will need normal maps and other textures but the shader is already set up for you )
- PDF guide
The dragon is a free model taken from the net and is not included.
In this series:
- Materials Collection Vol.1: Marmoset Materials Collection Vol. 1 | 22 PBR Materials (gumroad.com)
- Materials Collection Vol.2: Marmoset Materials Collection Vol. 2 | 22 PBR Materials (gumroad.com)